Three instruments.
01 / Service pistol. Infinite charge. Accurate, dependable, and always available.
02 / Scattergun. Issued loaded. Close kills tear enemies apart and replenish health and ammunition.
03 / Arc coil. An experimental discharge weapon. Rapid, brutal, and fed by limited cells.
Read the environment.
Press E at doors and marked consoles. Coolant control disrupts the Director's attack cycle; reactor power releases containment. Terminals preserve staff transmissions in your Field record. The armory override grants supplies. Follow room signs and use Tab for your next objective. Inspect unusual wall seams for two hidden caches. Keep moving through close kills to recover health and ammunition.